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The Olde Apothecary
Archived News (Sept
2006)
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| 9/29/06
Fixed the cloth dye recipe link. In more important news, a resolution to
the potion sellback dilemma is in sight - taken from the Herald test
notes:
"- Fixed an issue where NPC merchants would not take number of charges of a potion into account when calculating the sell value of the item. Due to this fix, all Alchemy potions have been updated so they can now be sold to NPC merchants." Can you say "hell yeah?!" I thought you would. :) 9/26/06 FAQ page updated with new alchemy skill cap among a few other items. The recipes format updated for easier viewing. 09/23/06 Alchemy excerpts from yesterday's grab bag on the Camelot Herald: "Q:
(Insert question here about selling potions, particularly those created
during the process of skilling up.) A: We still don’t have a fix for the way the game treats potions (I’ve mentioned in past grab bags that the game looks at your potion and treats its value as fully charged, and grants gold accordingly – this is a bit… exploitative). You WILL be able to sell them back when we fix the problem, but for now, we think that for most people the convenience of having charged potions outweighs the bug of not being able to sell them. Sorry about the delay, though – since devs don’t have magic plat fairies, my own potion crafting is on hold.
Q:
Hey! Put those sixty minute charge timer things back! A:
I know, they were cool, but they really weren’t supposed to go live. I
asked the designer (Red Headed Stepchild, a veeeeeeeeeery straight
shooter who has been with us for years, but new to sitting in the
pilot’s seat) to give me the scoop on why we killed your dream. 1)
Potions were never supposed to get changed in the first place, actually.
I was changing [other things], and didn’t mean to mess with these.
Noob mistake on my part. 2)
The negative feedback [from people who hated the sixty minute timers,
not the negative feedback from people who loved them] was completely
legit. Timered buffs are not equal across the realms, and the dynamics
involved in using them are very particular. By increasing the durations,
we created a new breed of buffbot. It allowed certain classes to gain
abilities they had little or no access to before, created a large
disparity across the realms, and further pushed certain classes out of
their minimal roles in group dynamics. Why group a class for a certain
type of buff, when you can fire off a buff from a bot and be good for a
full hour? 3)
Making buffs castable on the move solved almost all the issues that the
changes were trying to address. Lowering downtime, stopping every 5
minutes to rebuff, and getting straight back to the fight after a rez
being the major factors. 4) Allowing one hour timers made people on classic servers particularly unhappy, and for good reason. The mechanics of it pretty much kick the “no buffbots” aspect of the server in the nuts."
09/14/06 A special thanks to the VN DAoC tradeskill community for their great suggestions and ideas for enhancing the site. Keep checking back here at the News page for future updates as I'll try to incorporate them. Here's today's fixes: Corrected typo for Superior Elixir of Instant Power on in Recipes page/Power Potions - now correctly reads as a value of 99, not 89. Updated recipes and added links for charges, special charges, and reactive tinctures on the Recipes page. Fixed issue where recipe excel sheet could not be downloaded from host - it should be accessible now. Corrected some information on the FAQ page - thanks to Mythic Item/Tradskill TL DHCruiser for the feedback! The location of Tir na Nog alchemy master Aslander has been corrected in documentation to reflect his dutiful place by the alchemy table outside the Druid Grove. 9/12/06 The Olde Apothecary goes live! Working on a few design fixes and the new charges, special charges, and reactive tinctures recipe lists.
9/08/06 Excerpts from the Herald grab bag - Jewelcraft has been a big "if" for a rather long time and it appears to be shelved indefinitely. :(
"Q:
We were very excited about the announced changes to the crafting system
such as 40% less cost and time to reach the LGM level. When will
this be implemented? Nothing was mentioned in the last patch notes
:( A:
Grin. I know most crafters are excited, and heaven know I may even fish
out my own stagnated-at-400 crafter, but as I said last week: “I
[have] no idea when these things would hit Pendragon” and “won’t
even dare say what patch we’ve scheduled” these changes. Not soon. At
one of our many roundtables, I explained the process of making changes
to the game. (Fixes to the game are a different kettle of fish.) Making
change involves: reading feedback, making plans, creating code and art
assets, testing, a second round of design refinements, executing those
changes, testing, public testing, and patching. In terms of the crafting
changes, we have finished stage two on that list. Again, I would not
have mentioned these things at ALL if I hadn’t made the judgment call
of giving the European players an exclusive announcement. Q:
Is Jewelcrafting on the list of crafting changes. A: No. For that horse to rise again, it’d take a miracle. (“Have fun storming the castle.”) It was a matter of making a choice from our many options in terms of what to do for crafting – and we chose to revamp the system as a whole." 9/08/06 More hot fixes posted on the Herald: "-
Hibernian Alchemists can once again create diminutive siege. - Alchemists can now recharge
the new level 49 charges using the liquid arcanium renewal or liquid
arcanite renewal. However, liquid arcanium still doesn't appear to work for recharging despite this fix. 9/07/06 Another hot fix posted on the Herald: "The minor lethal poison, minor weakening poison, minor imbalancing poison, and minor infectious serum will now check the proper herbcraft skill level." 9/06/06 Hot fix posted on the Herald regarding buggy timers that were impacting some of the new potions: "-Some spell timers had been incorrectly set to have one-hour durations. These spells have been reverted back to their original durations." 9/06/06 Big changes to alchemy with this patch. Read on... Excerpt from 1.85 Release Notes on the Camelot Herald
9/06/06 After some email correspondence, I received the blessing of the owner of "Prissy's Guide to Alchemy" to continue the site as he indicated he was no longer playing DAoC or updating the site. Big changes are coming up in the next patch for alchemy which greatly affect alchemy so hopefully I can pick up where Prissy left off and continue provide a useful resource for other alchemists. Stay tuned for updates here! |