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The Olde Apothecary
Archived News (Jan
2007)
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| 1/26/07
Interesting question posed in the Herald's Friday grab bag -
check it out: "Q:
Since you have made it possible to learn all tradeskills on a single
character, you should sell a tradeskill transfer stone. This way
Players with Older Craftsmen may put all of their skills onto one
character. A:
The Trade Goddess actually had this in her original design document
for the crafting overhaul. It turned out that, in terms of time and
code required, this one feature would require resources equal to
that of multiple features. If you want the whole truth, it's that
the phrase "technical nightmare" came up more than once. We
retired the idea with regret, as we’re trying to get you the most
bang for your programmer buck."
1/23/07 Excerpts from 1.87a release notes: TRADESKILLS Tradeskill masters will no longer ask you if you want to join a tradeskill order that you already have set as your primary tradeskill.
1/23/07 Due to some email feedback, I had been tossing around an idea a while back of creating a trade forum for alchemists (by cluster or server) to advertise and players to request their orders a while back. However, I'd like a general consensus to see if there's enough interest or need overall to set this up. I'd appreciate it if you could spare a quick second and vote ...thanks! 1/22/07 Excerpts from the latest grabbag notes notes below: Q:
I am confused about my quality tradeskill tool. How does it work
exactly? What the heck did you do to the tool in 1.87h (Pendragon)? A:
This is all, entirely, 100% from the forehead of the Trade Goddess: The
bonus on the tradeskill tool is called a minimum quality bonus. The
bonus raises your quality floor (the lowest quality % you can make)
by the bonus amount on the tool. So for example, keeping in mind
that as of 1.87, the lowest quality you can make naturally (without
tools) is 96%: If
you have a +1 min quality tradeskill tool, the lowest quality you
can make is 97%. If
you have a +2 min quality tradeskill tool, the lowest quality you
can make is 98%. The
minimum quality bonus on tradeskill tools does not (or shouldn’t
– see 1.87h for the fix notes) interfere with your chance to make
masterpiece items. When it raises the quality floor, it adjusts your
% chance to make 99% and below, while leaving the masterpiece chance
alone. In
1.87h, we changed how these tools functioned, to make them longer
lasting. Before 1.87h, on each craft attempt a charge on the tool
was used. After 1.87h, your natural quality roll is looked at before
the bonus from the tool is applied. If you needed help from the
tool, a charge is used. If you didn’t need the help, a charge is
not used. Example
with the +1 min quality tradeskill tool: -
BobtheCrafter equips his tradeskill tool and crafts a leather helm. roll
occurs for success/failure (based on recipe con) and then a roll for
quality occurs. His natural quality roll is 96%. -
The quality roll is checked against the tool’s adjustment to
BobtheCrafter’s quality floor and the bonus is applied to make the
item 97% quality. A charge on the tradeskill tool is used. -
BobtheCrafter crafts another leather helm. -
The quality roll is checked against the tool’s adjustment to
BobtheCrafter’s quality floor. Because the floor is 97% and the
item’s quality is equal to the range of the floor, a charge on the
tradeskill tool is not used. -
BobtheCrafter crafts another leather helm. -
The quality roll is checked against the tool’s adjustment to
BobtheCrafter’s quality floor. Because the floor is 97% and the
item’s quality is greater than the range of the floor, a charge on
the tradeskill tool is not used. As
a side note: The only tools that directly adjust the end quality of
the item (after all quality rolls are made) are the legacy crafter
rewards (the focus items). Those apply the bonus to the quality at
the time of item creation, so the item is a master piece item no
matter what your natural quality roll was. Q:
If I managed to skill up on gray items before the 1.87H note takes
effect, will I lose those skill points? Q:
Does the quality of a crafted proc (alchemy) placed on a player
crafted weapon or piece of armor have any affect on the chance for
that effect to proc during combat? Q:
Why did you grant a MP charge for crafters that had 400+ skill prior
to patch? A:
From the Goddess again: The
reward was chosen just as a small gift, in conjunction with the
titles given to legacy crafters. In some trades, it is not useful,
but my hopes are that crafters may use them with other trades that
they can now pick up, if they so desire. 1/13/07 The following has been added or updated in the Recipes section and downloadable .xml reference sheet:
Also, a couple of relevant hot fixes posted by Mythic in the Herald: " - The new improved costume potions introduced in 1.87 for Alchemy have been modified so that they only work in Captitol Cities and Housing on Mordred. - The order trainers for each tradeskill will not ask you to join their order if your primary tradeskill is already set to their order." 1/12/07 There have been some unannounced recipe changes (aside from Costume potions) with patch 1.87 and I'll be working on updating these today. I'll post an update later today as to which ones were impacted to save you the hassle of scanning through the lists yourself. Also, fair warning that there is a lot of feedback on the VN boards regarding buggy things going on with tradeskills in general, including failure to craft gray items and the crafting tools (including Legacy Crafters Focus) taking charges when it should or shouldn't, equipped or unequipped. So if you're seeing weird things occurring, please send your feedback to Mythic via the Camelot Herald or post it on the VN Tradeskill Forum which the Tradeskill/Item Team Lead moderates. 1/11/07 A bunch of crafting changes went live today with 1.87 - read on (for full patch notes, click here). This site has been updated to reflect the following changes below. TRADESKILL CHANGES AND FIXES
1/03/07 Hope everyone had a great holiday! There's a lot of buzz going on about the upcoming and much-anticipated "crafter love" 1.87 patch coming up (slated for 1/10/07 according to the Herald). Rather than post the tons of test notes, I'll just link it for your reference here in case you didn't catch it. Once the changes go live, I will update this site to reflect patch 1.87 (particularly the guide and FAQ pages) as some of the existing info will be no longer relevant. As always, I really appreciate the feedback and will incorporate any new info that some of you have sent my way lately after the patch in an ongoing effort to try to keep the site as beneficial and accurate as possible. One quick note: Stable Eroding Arcanium Tincture (charge) recipe has been updated to correctly show range as 300 units. |